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BIPBOP.win

Skill, not luck

Robot fights 1 on 1 for USDT

on air

BIPBOP.win

CH 1

Strike any time: jab, jab, uppercut. Tap block right before a hit and catch your opponent with a counter. Build up rage, then fire your super. The server simulates the fight 60 times a second and records every press, so any fight can be recomputed.

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online

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fights today

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fighting now

How it works

Three steps to the pot

No slots, no spinning reels. Two robots, equal stakes, and the pot goes to whoever reads the opponent better.

  1. 1

    Top up USDT

    TON, TRC-20 or BEP-20 networks. When the fight starts, both stakes are locked in escrow; afterwards the server pays the pot to the winner.

  2. 2

    Pick a robot and a stake

    Format: first to 1, 2 or 3 round wins. Your opponent is a live player or a bot.

  3. 3

    Fight and take the pot

    A round lasts until a KO or 60 seconds. The winner takes both stakes minus 2%: stake 10 USDT, take home 19.60 USDT.

Real-time fights

No turns: you press, your robot punches. Reaction, timing and reading your opponent decide the fight.

  • 150 HP
  • round until KO or 60 s
  • first to 1, 2 or 3 wins
  • 60 updates per second

Combo

Tap to punch. Punches chain into a jab → jab → uppercut combo on their own. Land one and your opponent is stunned, so the combo keeps going. The uppercut has a visible wind-up: you can see it coming and punish it.

  1. Jab−7HPwind-up 0.23 s
  2. Jab−7HPwind-up 0.2 s
  3. Uppercut−15HPwind-up 0.4 s

Block and counter

Tap the button right before a hit: the guard stays up for 0.4 s, then needs 0.33 s to recover — you can’t hide in block. A late block lets a little damage through. A perfect one, at most 0.1 s before the hit, takes none and throws the attacker off balance: hit in that window for a ×1.8 counter.

  1. Blockjab into block: −2 HP
  2. Stagger0.43 s wide open
  3. Counterjab −13, uppercut −27

Guard break!

The guard meter drops with every blocked hit and refills while you’re not blocking. Once it’s empty, your guard breaks and you’re defenseless for 1 s.

Super

Rage meter full? Fire your super: a heavy 28 HP blow that can’t be interrupted. Rage builds from hits you land, blocks and hits you take.

  • +8 per hit
  • +6 per block
  • +5 per hit taken

Fair fight

Every press on record

The server doesn’t peek and doesn’t play favorites. A fight is fully determined by the presses, and anyone can recompute it without taking our word for it.

  1. Recorded

    The server simulates the fight 60 times a second and records every press from both fighters with its tick number: punch, block, block release, super.

  2. Published

    After the fight, the record and its sha256 are in the replay. Nobody can change even a single press after the fact: the hash would stop matching.

  3. Recomputed

    The fight engine is open. Run the record through it and you get the same rounds, the same HP and the same winner. There’s no randomness in damage.

  4. Bots don’t cheat

    A bot sees its opponent with a reaction delay: from 600 ms for Rusty to 250 ms for Champion. Its presses are recomputed by an open algorithm from the fight seed, a sha256 of the fight id, so it has no way to peek at yours.

Check it yourself

fight demo · first to 1 win
Pro

BOT

150 HP

1:00 get ready
Master

BOT

150 HP

Press log

0

    Two bots fight right in your browser on the same engine as the server. Every press goes into the record.

    Modes

    Pick who to fight

    A live opponent, a bot for practice or a knockout bracket. Same rules everywhere.

    PvP 1 on 1

    live opponent, equal stakes

    Quick match finds you a fight by stake and format. Don’t want to wait? Post an open challenge in the lobby and see who dares.

    • first to 1, 2 or 3 round wins
    • rating after every fight
    • replay and recompute for every fight

    5 bot levels

    an open algorithm

    Same punches and same damage, but they see you with a reaction delay, from 600 to 250 ms. A stronger bot is only smarter: it blocks uppercuts more often and catches you with counters. No rigging.

    1. RustyAI
    2. BrawlerAI
    3. ProAI
    4. MasterAI
    5. ChampionAI

    Player win rates against each level come from real fights and are open to everyone.

    A golden trophy in the arena, surrounded by stands full of robot fans and fireworks Brackets up to 32 fighters

    Tournaments

    fixed entry fee, knockout bracket

    The server sets the bracket and match times. Before each match a check-in window opens: miss it and the match is rescheduled, 3 attempts in total. The winner takes players × entry fee × 60%.

    Players
    Entry fee, USDT

    16 × 50 USDT × 60%

    winner’s prize · 4 matches to the trophy

    480USDT

    Garage

    20 robots. Pick yours

    Robots differ in looks only: everyone has the same health and damage. 4 are available right away; the rest unlock through fights, wins and rating.

    Common

    Spark

    Available right away

    Fast and cocky, with a fiery visor

    Paint: stock
    Arena

      Live

      Who’s fighting right now

      Leaderboards, live fights and tournaments open for sign-up. Open any fight and watch it live or as a replay.

      players—
      fights total—
      fights today—
      online—

      Top of the weekAll leaderboards

        Live fightsWatch

        Tournaments: sign-upAll

        FAQ

        The short version

        Where’s the luck?

        Nowhere. There’s no randomness in damage: a fight is fully determined by the presses, and the same record always gives the same result. Whoever reacts faster and reads the opponent better wins. But this is a game for money: you can lose, and regularly.

        How do I deposit and withdraw?

        Deposits are in USDT via TON, TRC-20 or BEP-20. Withdrawals go to your own wallet on the same networks. Withdrawal requests are reviewed manually, and large amounts may require identity verification.

        What’s the fee?

        2% of the pot, and only from a decided fight. Stakes of 10 + 10 USDT: the winner gets 19.60. A draw returns both stakes in full, with no fee. Fights against bots follow the same rules.

        How do block and counter work?

        Tap block right before a hit: the guard stays up for 0.4 s and then recovers for 0.33 s, so you can’t sit in block. A late block lets a little damage through. A perfect block — pressed at most 0.1 s before the hit — takes no damage and throws the attacker off balance: land a hit in that window for a counter with ×1.8 damage. Every blocked hit drains the guard meter: an empty meter means a guard break and a second with no defense.

        Can I just spam punch?

        No. Every strike costs stamina: jab 7, uppercut 12, super 20 out of 100. It refills while you aren’t striking or pressing punch, and slower while you block. Below 25 your strikes are slower and 35% weaker. Empty the bar and you’re gassed: no strikes until it’s back to 40. Throw combos, then breathe — spamming loses.

        How can I check a fight was fair?

        The server records every press from both fighters with its tick number and publishes the record and its sha256 after the fight. Open the replay, run the record through the open engine and you get the same rounds, HP and winner. See how it looks in the demo above.

        Am I fighting a bot or a human?

        It can be either a live player or a bot. Bots have the same punches and damage but see you with a reaction delay, from 600 ms for Rusty to 250 ms for Champion. Their presses are recomputed by an open algorithm from the fight seed, so they have no way to peek at yours. Which AI level you get is matched to your rating, your result against the house, your stake and the current house bank; the opponent’s level and reaction are shown before the fight.

        What if my connection lags?

        The server accepts a press the moment it arrives, so nobody can strike “from the future”. As in any online fighting game, you need a stable connection: with lag you simply hit later.

        Tournaments: what if I don’t show up?

        The entry fee is fixed, and the server sets the bracket and match times. A check-in window opens before each match: miss it and the match is rescheduled, 3 attempts in total. Miss them all and you’re out, and your opponent advances. The winner takes players × entry fee × 60%; the rest of the payout is shown on the tournament card.

        Telegram or web: where should I play?

        Wherever you like: your account, balance and robots are shared. In Telegram the game opens as a Mini App right in the chat; on the web you sign in with Telegram.

        Two fighting robots squared up on a neon ring under spotlights

        Enough reading. Get in the ring.

        Warm up against Rusty, who mashes whatever. Then call out real players.